About me
- I’m @HungryNeko, a CST&EE student
- I’m interested in Deep learning(CV), IoT, IoWWW, DevOps, weird
things
- Some project experience can be found in my
personal blog.
Tech Stack
- Programming Languages: Python, C, C++, Java, C#, R,
Matlab, HTML, PHP
- AI/ML Stack: PyTorch, TensorFlow
- Cloud & DevOps: Linux VPS, Docker, MySQL,
MQTT
- Frameworks/Tools: Flask, QT, TCP/IP, Git, Github
Action
Featured Projects
- Notice: Some projects are still in private repository.
- GBC: Gaussian-Based Colorization and Super-Resolution for 3D
Reconstruction :
- GBC is an AI framework that transforms low-quality B&W videos
into high-resolution color 3D models using optical flow
super-resolution, temporal colorization, and 3D Gaussian splatting,
achieving state-of-the-art reconstruction fidelity for historical
footage restoration.
- LINKS: GBC(Archived)
GBC(paper referenced) Paper
- Safety-driven Path Selection Using Reinforcement-Learning in
Autonomous Driving:
- Safety-driven autonomous path selection using P2P reports and RL to
validate road data, exclude unreliable sources, and optimize safe routes
via K-shortest paths.
- Accepted by RSAE 2025, wait to publish
- LINKS: private
Abstract
- BMS^3: Bayesian Modeling Based SwinUNet Segmentation on
Self-distillation Architecture:
- BMS³ introduces a Bayesian SwinUNet with self-distillation for
domain-invariant medical image segmentation, outperforming
ResNet/TransUNet in cross-domain generalization and computational
efficiency. Code available upon publication.
- LINKS: Abstract
reference list
- SAR data training with YOLOv8:
- Trained by YOLOv8, SAR images with object detection(with and without
OBB), image classification, image preprocession, txt file to XML, data
argumentation, create new image data through means such as flipping,
cropping and pasting.
- LINKS: SAR data
training with YOLOv8
- OpenGL My World:
- Developed interactive 3D simulation with physics-based robot
controls (WASD movement, gravity-adjusted jumps), dynamic object
generation, collision detection, and multi-perspective rendering
(1st/3rd person) using optimized 3D engine techniques.
- LINKS: OpenGL My
World
- TouHou Game simulation:
- Simple simulation of TouHou, writed when I first learned Java and
made an improvement by python.
- LINKS: PYTHON JAVA Develop
Note
- QT based mobile phone communication tool:
- Communication tool based on QT(phone) and python(server part), has
dynamic authentication and data encrpytion.
- LINKS: private